In Call to Adventure, players compete to craft the hero with the greatest destiny. Inspired by the heroic storytelling tradition, Call to Adventure gives each player an Origin, a Motivation, and a Destiny.
From there, players then take their heroes on an adventure where they acquire traits, face challenges, gain allies, and defeat adversaries. When the game is done, each player has crafted the story of their hero, but only the Hero with the greatest destiny will emerge victorious.
Call to Adventure features a unique "rune rolling" system for resolving challenges, a point-based system that encourages storytelling, and over 150 unique cards. Players begin each game with an origin card that provides their backstory as well as two "starter" abilities. Each round they may either acquire trait cards from the board or face a challenge. Challenges each have two possible paths a player can choose from. For example, players who encounter the Thieves' Guild may choose to train as a spy, or train as a killer. Each challenge has a difficulty that must be overcome by rolling successes on carved runes. The more a player has of the abilities required to overcome the challenge, the more runes they will be able to cast.
With 15 Origins, 15 Motivations, 15 Destinies, and over 90 story cards, every game is different and provides multiple paths to victory. Call to Adventure is a mid-weight game that is crafted for gamers of all ages.
Call to Adventure‘s hero-crafting game system is infinitely expandable.
“Choose your Path. Craft your Hero. Claim your Destiny!”
1 to 4 Players
30 to 60 Min Playing Time
Age: 9+
It may not be possible to ship very heavy items outside of the Mainland UK.
Released: 02 April 2019